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Tuesday, January 26, 2016

What would be a Great Question for this Lesson? - Simple Reminders

When I saw this week's blogging initiative prompt, I immediately felt guilty.  I don't ask great questions anymore.  I ask easy questions.  I do that because, well because it's easier.  I use to ask great questions.  Actually, when I taught Pre-Calculus I would have a paper at the end of each lesson plan with this question at the top and add to it each year.  The question was simple, "What would be a great question for this lesson?"  That's it.  It was a simple reminder to ask great questions.

If I thought of a question during the lesson or a student asked a great question, I would write it down on that paper.  I copied the question on green paper so it would be easy to find.  Then anytime throughout the year when I thought of (or saw on Twitter) a great question, I knew where to record it.



Once I passed my lesson plans along to the new Pre-Calculus teacher, I forgot all about that paper.  I believe it's time to resurrect it.

Thursday, January 21, 2016

What I Learned about Creating Card Sorts

My students and I enjoy card sorts.  It's a nice little bridge from guided practice to independent practice.  In my 16 years of teaching I have started to notice some things that make my life easier as a teacher and the learning deeper for the students when creating these card sorts.



Color Code Each Set:

In a effort to save money I use to always use white paper for everything.  Now I copy each set on a different color if possible.  There are some repeat colors but it's better than all white.  There are two reasons for this.  First, the students seem more excited when it's on color paper, like it's something novel and game-like.  Second, when you find a stray card at the end of class it will be easier to determine which set it belongs to.


Write a Number of the Back of the Set:

Again, if you find a stray card on the floor at the end of class, you can use the color to find its home, but if there are more than one set with the color it can still be time consuming.  Now I also number each set.  So, one set will all have the number 1 on the back of each card, another set will have the number 2 on the back of each card, etc.


Laminate the Cards:

I don't know about your students, but I will always have one student who insists on writing on the cards, and then that set is ruined.  Our department spent about $30 on a laminator and of course the cost of the laminating sheets.  But I think it's well worth our sanity to not have to keep creating new sets each year.

Leave a Few Cards Blank:

For some of the cards, have some information missing.  This forces students to think about the card sort.  It also makes the card sort more than just a matching activity.


Store the Cards in Ziplock Bags:

I started by storing the cards in envelopes but I found two problems with this: the cards would fall out or some student would lick the envelope shut because that's what you do with envelopes.  Now I use Ziplock bags, one bag for each set.  Then I store the entire card sort in either a small labeled box or a large interoffice envelope (save those shoe boxes).
Another option is to store the whole card sort in a larger ziplock bag, tape the one end, and hole-punch the tape.  Here's blog post with more details on that.


Store the Cards on Ring Clips:

After color-coding, numbering, and laminating, you might want to hole-punch the corner of each card and then keep them together with a ring clip instead of ziplock bags.  Just make sure you don't hole-punch any important information.



Update 1/26/16:
Since publishing this post I've had a few more ideas with card sorts:

1) If you're using ziplock bags, I recommend piercing each bag with a safety pin.  This way it's easy to get the air out.

2) If a card can be written in more than one format, do it.  For example, I was looking at my card sort with domain and range.  
Students match a graph with the domain of:
4 ≤ x < infinity
x ≤ 4
and [4, infinity)



Tuesday, January 12, 2016

Factoring Game

It's been a while since I created a game and I had a chance to sit down today and do a little brainstorming.  My thoughts kept going back to factoring trinomials so that's where I landed.  I have not play-tested this game.  I won't get to factoring until later in the year.
I appreciate any feedback for this game, especially if any of you have a chance to play with current students.

Educational Objective:

Prep students for factoring trinomials.  This game asks students to think of two numbers that will add to _____ and multiply to ______.


Players:

Can be played as a whole-class game with 2 - 5 teams
or table top with 2 - 5 players.
I'm concerned about 5 teams or players since this is a turn-based game and there would be a lot of down time between turns.


Components:

31 cards -->  Write the following numbers on cards:

-25, -20, -16, -15, -12, -10, -9, -8, -7, -6, -5, -4, -3, -2, -1, 0
25, 20, 16, 15, 12, 10, 9, 8, 7, 6, 5, 4, 3, 2, 1


Game Set Up:

Shuffle the cards and turn the top 4 face up.
The left most cards is worth 4 points, the next is 3 points, the next is 2 points, and the card on the right is worth 1 point.


Game Play:


Player 1 uses any two numbers (any two numbers in the world, not the ones on the cards).  He adds his two numbers and multiplies his two numbers trying to create the numbers on the four cards.  If he is only able to get one of the numbers that's okay.  What ever number(s) he is able to create by adding and multiplying his two, he gets the point values associated with those cards.

The numbers might be hard to seek, they are -10, 8, -3, and 2.


Player 1 comes up with the number -5 and 2.  When added the sum is -3 (worth 2 points) and when multiplied the product is -10 (worth 4 points).  Player 1 gets a total of 6 points this round.  

The -10 and -3 are placed on the discard pile and two new cards from the draw pile are placed there.  It's player 2's turn.

The numbers are -1, 8, -16, and 2.


Player 2 comes up with the numbers 1 and -1.  The sum is 0 and the product is -1.  Only -1 is on the board, so they get 4 points.  

-1 is placed on the discard pile, and new card replaces it from the draw pile.  Play continues clockwise.


John Golden always has great suggestions for my games.  Check out this comment that he left about the game before you play.



To answer his question about the targets, those are all the sums and products of the integers from -5 to 5.  Initially I was going to have the students use cards in their hands to pick numbers from, but then decided to allow them to use what ever numbers they wanted.  


Win Condition:

Option 1:  The first player to ____ points wins.

Option 2:  The player with the most points after _____ minutes is the winner.

Option 3:  After ____ rounds of play, the player with the most points is the winner.

Option 4:  The player with the most points once all the cards are gone from the draw pile, is the winner.  

Partner Problems

Today in class the students were graphing linear equations in standard form.  Some students have been absent for yesterday's lesson, and other students struggle to convert equations from standard form to slope-intercept form.  You know how overwhelming it can be to have to go around the room student-by-student and help them with problems, that's why I don't do it anymore.

I have each student's name written on an index card, I shuffle the cards, then randomly pair the students by picking two cards at a time.  If there is an odd amount of students I will create one group of three.  I have two different worksheets: One paper has problems on the front for the first student and the answers are on the back for the second student; the other worksheet has problems on the front for the second student and answers on the back for the first student.

I instruct the students to have one student do one problem at a time.  Student A will complete problem 1 while Student B makes sure he is doing it correctly by using the answer key on the back of his paper.  Then both students flip over their papers and Student 2 completes problem 1 on their paper while Students 2 monitors.

I like this activity for a few reasons:


  1. The students really end up doing twice as many problems.  Half on paper and half while watching their partner.  
  2. The students learn from their partner's mistakes.  
  3. The students help each other.  Rather than sitting their idol waiting for me to help them, they are asking each other for assistance.
  4. They are forced to work with new people.  At the end of the lesson I asked the students to respond to my prompt poster.  Quite a few mentioned that they enjoyed working with someone new.  


I have a habit of using math-aids.com to generate worksheets. They look clean, provide answer keys, and generate a different sheet each time.






Tuesday, January 5, 2016

Entrance Questions

I'm resurrecting the index card entrance questions.  I print out questions all related to the same topic from a test generator, tape them to index cards, and then laminate them.  Every day as the students walk into class I hand them an index card.  Because each index card has a unique problem on it, I avoid this issue of one student blurting out the answer.  Also, I'm able to use the cards over and over again.

It all sparked from this article (click for the link).

In a very small nutshell, it states that the best two ways for students to study is to self-test and study often (no more cramming).  These entrance questions take care of both those ideas.

I am concerned with the of the downtime that these will create.  If a student is struggling with a problem and I am helping him with it, there will be students with nothing to do.  I will need to find a solution to this.  Perhaps on ongoing class problem like 4 fours will solve this dilemma.

I don't know why I stopped doing these in the first place.  In any case, they are back.



For the above set of cards, I created 24 2-step equations.  They each have a unique solution (the numbers 1 - 24).  For these I could either have the students line up in order, or just simply solve them at their seats.  To check their answers, I put a letter on the top of each index card so I know which one it is, then on a separate index card I wrote my answer key.

An example of one of the student cards.


Answer Key in numerical order.

Answer Key in alphabetical order.


Here are the equations if you are interested:

U --> 4x - 5 = -1 (x = 1)

O --> x/2 + 6 = 7 (x = 2)

B --> 2 = 4x - 10  (x = 3)

G --> -4 = x/2 - 6 (x = 4)

N --> 8x + 5 = 45 (x = 5)

T --> 4 + 3x = 22 (x = 6)

L --> 32 = 5x - 3 (x = 7)

F --> 7 + x/4 = 9 (x = 8)

V --> x/3 - 11 = -8 (x = 9)

P  --> 5 = 3 + x/5 (x = 10)

K --> 2 + 8x = 90 (x = 11)

M --> x/6 + 4 = 6 (x = 12)

R --> 2x -26 = 0 (x = 13)

A --> -10 + x/7 = -8 (x = 14)

H --> 9 = x/3 + 4 (x = 15)

E --> 6 = 4 + x/8 (x = 16)

C --> 1 = 3x - 50 (x = 17)

I --> x/3 - 12 = -6 (x = 18)

J --> 40 = 2x + 2 (x = 19)

Q --> x/5 - 6 = -2 (x = 20)

X --> x/3 - 10 = -3 (x = 21)

S --> -60 + 3x = 6 (x = 22)

D --> 36 = 2x - 10 (x = 23)

W --> 13 = 9 + x/6 (x = 24)






Monday, December 14, 2015

Writing Linear Equations, Domain, Range, and Desmos




My students in Algebra 1B have learned and tested on writing linear equations.  They did rather well, but I'm not ready to give it up just yet.  Every year this is what happens:  the students can write linear equations given certain information (slope and point, two ordered pairs, etc.), we learn something new, and then the students can no longer write linear equations.  I see you nodding your head.  It happens to your students too, right?

So, I wanted to stay here a little longer, but change it somehow.  A few things happened at once.  I wanted more, the Algebra II teachers here were frustrated with their student inability to understand piecewise functions, and I saw this:

Click here for the link.


Image from "Reflections of a High School Math Teacher"

It's a maze!  How cool is this?!?!  It's exactly what I was looking for:  more practice for my students with equations (and domain and range for that matter) and it will help the Algebra II teachers when they go to teach piecewise functions.


Days 1 & 2: Desmos Activity

In order to prepare my students for this maze activity we've been writing equations of line segments.  I created a desmos activity for us to work through as a class.  Here is the link to the desmos activity.  

The desmos activity is infinitely better than paper and pencil practice because of the immediate feedback.  In the activity, I graphed two ordered pairs and the students are required to create the line segment that will connect the two points.  They first write the equation, then restrict either the domain or range to make the endpoints.  The students could instantly determine if they were correct just by looking at their graph.  THANK YOU DESMOS!!!


As predicted the students didn't remember how to write the equations.  "How do I even find the slope?"  "What is the second number in the equation for?"  The good news is that they remembered quickly with a short explanation.


Day 3: Card Sort

After working through the desmos activity (it actually took us two days) I felt that we needed a stepping stone between desmos with its immediate feedback and paper and pencil that doesn't have it.  So I created a card sort.  Here is the link to the card sort.
Some advice on creating card sorts:  Copy each set of cards on different color paper.  This makes life easier once class is over and you find a card on the floor but you don't know what set it belongs to.
This was a hit.  The students like the hands-on appeal of this and it seemed to be right on level with their knowledge so far.





Next we completed a worksheet on creating the equations to make given line segments.
I was not in school the day they completed the worksheet (I was at the IU) and that didn't go well.  I needed to really walk the students through the process when I came back.

Next I had the students work through this maze that I created on desmos.  Click here for the maze.
I was not impressed.  The students were so needy throughout the whole process.
"How are we suppose to find the equation if there is no line?"
"I don't understand what I'm supposed to do."
"Mrs. Oswald, basically sit next to me and tell me exactly what to do."

I really wanted to cry and/or pull my hair out.  Really?!?!?  None of you understand how to complete a maze?  Not a single one of you?  It was awful.  I understand why many teachers just want to stand up front and lecture.  It's easier, the students understand this, it's less work for everyone involved.  I seriously thought about doing that for the rest of the year.  These activities are really starting to wear on me.  Not the activities, but all of the whining.  But then a student raises his hand and states that he's finished.  What?  He did it?  He did it!  Then she did it!  Then another, and another.  And before I knew it at least half the class was able to complete the maze.  Whew!

There were still a few students who said the activity was dumb, that it made no sense at all, when are they every going to need this.  Ugh!  But I reached a few.  And those students felt like a million bucks.






Monday, December 7, 2015

Teaching Game Design

This is my first year teaching a game design course and I wasn't sure what to expect.  I have never taught a course that didn't have a state exam attached to the end of it.  This class is a breath of fresh air and we can go in the curriculum where the wind takes us.  This is also wonderful because this course is not a prerequisite to any other classes.



But this class is not all fun and game (pun intended).  The students are required to write rule documents for some of the games they design.  Have you ever tried to write a rules document?  It's not an easy task as many games are not linear, but rule documents are.


Hidden Agendas:

Every few weeks I require the students to play new games and write a review for each one.  I do this for four reasons.  One, the students are required to actually read the rules document in order to play the games.  Two, the students are learning new mechanics by playing different games.  Three, when the students are writing their reviews they need to think about their thinking.  Four, they're actually bonding with each other during game play.


F is for Friends who do things together:

The first few weeks of class were a little awkward.  The students didn't know each other, there was a broad spectrum of grade levels, and two of the students dropped the class because they didn't know anyone else.  I wish they would have stuck it out, because after a few weeks of game play something I never expected started to happen: All the students started to become friends, like good friends.  I noticed how close they were by their smack talk (the friendly smack talk).


Better than conversations:

The other day, many of my students were missing from one of my Algebra classes for various reasons (keystone testing, blood drive, absences, and a field trip) so I declared it a game day.  Have you ever played the game Spot It!?  Here is a link to that game.  Here is a link to a video about the game.  In short you need to find a match then say it before anyone else does.  I have this one student who rarely speaks and has a processing issue, he wanted to play.  I was a little concerned that he might become frustrated with the game, but decided to see what happened.  The first few rounds he just seemed to watch, maybe getting 1 or 2 matches (pity matches given by the other players).  But then he got the hang of it.  He even beat me a few rounds.  This is my 3rd year teaching this student and I heard him talk more during this game, than I have all the time I have known him.  That's crazy, right?

Games and game design are a gateway to so many wonderful things.  I'm watching friendships bloom, students talk, bonds forming, reading skills increase, and writing skills develop.


My favorite game design assignments so far:

For one assignment I randomly placed the students into groups of 3 and gave them a bag with random game pieces in it.  They had one week to make a game.

For another assignment I gave these instructions, "Create a tabletop game that you would want to play."  This was probably the most productive assignment and you could tell by the effort that the students put forth in designing their games.