You could just make you own graphs in the mean time, however to keep things balanced, you will need to make sure the numbers in your domain and range are used equally. My graphs are drawn between -6 and 6 inclusive.

Next, you will need the number cards. I may have gone a little overboard, but I made 13 sets of the number -6 to 6. I think 7 sets would be enough. Mixed in with your number cards you will need about 4-5 cards that say *Shield*.

Here's a picture. You get the idea.

Finally, you need to create your weapon.

Sounds like a well thought out game Nora! Let us know how your students like it & if you make any modifications.

ReplyDeleteI know it may sound odd, but I really like that you incorporated weapons into your game in a reasonable way. Violence in games/education settings is a loaded topic & I think people forget there's a pretty wide range to the whole idea. Unfortunately people often toss the baby out with the bathwater when they say absolutely no violence, but you included it in your game as a way for students to relate to the game plot/motivation to play the game & leverage math concepts in a fun way. So, good job!

My friends are working on a 3D math adventure game targeting middle schoolers. We've included bazookas which could be considered "bad", but the bazookas are really just number vacuums that also work in reverse. Would love your feedback if you felt so inclined to check out our trailer :) www.mathbreaks.com