Wednesday, May 23, 2012
Hello Pinteresters!!! I get a lot of traffic from Pinterest by what I suspect are teachers looking for games to use in their classrooms. Many educators like this game, but be sure to check out the other games on my blog. Click here to more games.
I don't watch much TV, but when The Big Bang Theory is on, I will be there. It's one of the only TV shows that my students and I both watch. From that show my Bazinga Game was born.
It's rather straight forward in that the students are in teams, I ask questions, and the students answers them. If a team is correct they have the chance to pick a Bazinga Card and we do what it says.
There are nine pockets, each with 3 cards in them. Here is the breakdown of the cards:
Cards about points:
- (3) Erase one1 point from all other teams.
- (3) Double your score.
- (3) Take away two points from one other random team and give them to your team.
- (6) Add two points to your score.
- (3) Erase two points from one other random team.
- (2) Randomly switch one player from each of the other teams.
- (2) Randomly have a player from the winning team go to the losing team.
- (2) The team with the least points must collectively do 10 pushups.
- (2) The team with the most points must collectively do 10 pushups.
The Bazinga Card:
Take Half of Every Team's Score.
Each team starts with no points and earns one point every time they answer a question correctly. I begin by asking Team 1 a question. If they answer correctly they earn 1 point and choose a Bazinga card. If they answer incorrectly, the question then goes to team 2.
I've been in the situation where all teams had an incorrect answer. With this I ask all teams to look over the problem one more time and ask for answers from each team again. Now the question is worth 2 points.
The random Stuff:
For each class I have each student's name on an index card (I use index card rather than popsicle sticks). Once the teams are established, I place the index cards on piles accordingly. When a card such as "Randomly switch one player from each of the other teams." is selected, I use the card to make this happen.
A random number generator on a calculator works just as well.
In the past I have avoided games like this because some students don't have to do any of the work. They are on a team and their teammates will take care of them. I know, I was one of those students (I'm not telling you which one).
Honestly, this game is no different. If the class size is small enough, we play with teams of two. I mean really small, like 10. But other than that I don't know how to avoid this issue of piggy-backing students. Suggestions?
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