Edugaming 2013 Day 2 - Getting to Know You

Today at the workshop we got some hands-on time.  There is one activity that I would like to share with you.

We were put into groups of 4 or 5 and given the following challenge:
Create a game that allows you to learn 3 things about each person in your group.
You must use at least 2 items from the junk box (contains pawns, dice, paper, etc)
It cannot be a memorization game.

Here's what my group developed.

Materials:
4 index cards (or small pieces of paper) for each member of the group.
1 bowl
positive game pieces (like green buttons).  You will need (number of players) x (3) green buttons.
negative game pieces (like red buttons)

Set up:
Each member of the group secretly writes one sentence on each index card.  On 3 of the index cards, the player must write a fact.  On the last index card, the player must write something that is not true.  For example I might write the following sentences.

My first job was at McDonald's. (fact)
I have a reoccurring dream that my teeth fall out. (fact)
I am addicted to the app plants vs. zombies. (fact)
I met Billy Crystal at a baseball game.  (lie)

All players fold their index cards into fourths and place them in the bowl.  Mix those cards!!

In the middle of the table place the green and red buttons.

The person whose birthday is closest goes first.

The player picks a card out of the bowl, reads the sentence aloud, and then guesses who wrote it.  If he is correct, he takes a green button and places the card to the side.  If he is wrong, he folds the card back up, puts it back in the bowl, and takes a red button.  His turn is over.  If the player happens to pick one of his own cards, he would just put it back and pick another.  Play continues clockwise.

Game End:
The game ends once all the green buttons are gone.  This means that all the fact cards have been determined.

Scoring:
Each green button is worth 1 point, each red button is worth -1 points.  Add all points together, the player with the highest score wins!

Comments

  1. I have been hearing this work "Edugaming" floating around the blogisphere but have not heard it in my district. I am under the assumption it is putting more games into our classrooms to create a more interactive and inclusive classroom. Is this correct?

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    Replies
    1. In a nutshell, yes. The students are playing games outside of the classroom so why not in the classroom - because we haven't developed them yet. The one thing this workshop emphasizes is to make sure your game is not quiz like. In other words you do not want to create a game where the students get to do something if they answer a question right and are "punished" for getting a question wrong.
      My Bazinga game is an example of a quiz like game. The kids will play it because it's better than a worksheet, but there are betters ways to create a game. What do these games look like, you ask. Well, I'm leaning about that (Again) and I'll get back to you.

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