tag:blogger.com,1999:blog-8116565541274403298.post401243778842765813..comments2023-12-26T06:48:06.069-05:00Comments on Simplifying Radicals: Edugaming Workshop 2014 - A ReflectionSimplifying Radicalshttp://www.blogger.com/profile/18224970054720193042noreply@blogger.comBlogger1125tag:blogger.com,1999:blog-8116565541274403298.post-54100459412519407202014-08-02T12:59:23.090-04:002014-08-02T12:59:23.090-04:00When you get a chance you should read Audrey Watte...When you get a chance you should read Audrey Watters' piece on the <a href="http://modernlearners.com/what-should-school-leaders-know-about-gamification/" rel="nofollow">Educating Modern Learners</a> website. The article, What Should School Leaders Know About Gamification? indirectly applies, but is relevant to your topic. Accessing the post requires free registration. <br /><br />There are certain game mechanics that lend themselves nicely to creating classroom learning experiences: <br /><br />* The learner has micro-control over his environment<br />* The learning experience is structured by specific goals<br />* Learners reason through or think strategically about the situation<br />* The learner receives immediate feedback and is given ample opportunities to apply previous experiences to new similar situations<br />* The learner needs to learn from the experiences of other people<br /><br />James Paul Gee writes a ton about this. <a href="http://www.jamespaulgee.com/sites/default/files/pub/Ritterfeld_C005.pdf" rel="nofollow"> Here</a> is one example. <br /><br />While your post addresses game creation; these ideas apply game mechanics into designing overall learning experiences.<br /><br />I appreciate learning what you learned.Mary Doomshttp://teacherleaders.wordpress.comnoreply@blogger.com